A dusty diamond awaits you to discover it! I am amazed by the fact that only a few know about this game. Kingdom Come: Deliverance is a realistic historical RPG and is by no means a game for everyone, but I believe it has elements that many will enjoy. I will mention some problems that the game had to overcome, so if you're bored, in the next paragraph I will write about the gameplay. Initially, the game's reviews were not great mainly due to the many bugs when it was released (some quite serious bugs that were created in the studio's attempt to fix other bugs), but also because the studio was not well-known. It was ignored by the gaming giants, resulting in many people buying the game expecting a Skyrim in the Middle Ages, which was completely wrong. Of course, Skyrim is now an entity that has been released in countless different versions with minimal differences since 2006 when Oblivion was released. It has a budget of 200+ million and when Skyrim (Oblivion 2.0) was first released, it was 100% broken on the PS3. However, this particular title had different goals, promised different things, and achieved them. Realism is a fundamental element of it. We are in Bohemia in 1403 in the Middle Ages, where the life expectancy is somewhere between 28 and 33, mainly because the nobles lived until 50 or 60. In Skyrim, you start as the Dragonborn with the destiny to become a legend, while in Kingdom Come: Deliverance, you start as the son of a blacksmith with minimal chances of survival. The game, based on this situation, is intentionally quite difficult, which did not please many. Also, the combat system is drastically different from the usual (it uses the logic of FOR HONOR) and very difficult until you learn it. Skyrim, with its mythical budget, is satisfied with randomly hitting left, right, up, or down. This complex combat system, along with some other obstacles that the game presents to make your life difficult, disappointed/annoyed many who did not know exactly what Kingdom Come: Deliverance was before buying it. Finally, in the era of political correctness we live in, it received criticism because almost all the characters are white. But in 15th century Bohemia, what did you expect them to include? Chinese people? The protagonist is Henry, a lazy, weak, and cowardly son of a blacksmith. His backstory is nothing special - it does not foreshadow that he is destined for something great - and we witness the evolution of this character as he seeks revenge (I will not mention the reason to avoid spoilers). Focusing on this protagonist, there is no customization in the character's face. Excellent work has been done on the characters, not only visually with a variety of unique features, but also in the fact that you actually see development and change your opinion about many of them as the story progresses. This particular title, by listening to the interest of many RPG fans for realism, has many excellent mechanisms within it. The protagonist needs food, care, and sleep. If food is left unused for too long, it rots and cannot be used. Wounds, if not treated, can become infected and kill you. Henry needs to sleep at specific hours, otherwise you end up waking up at night and sleeping during the day, unable to do anything productive. Also, if you drink too much, you can get a hangover with consequences for the next day. Furthermore, if you don't wash yourself, you smell, which makes stealth very difficult as people can smell you from afar, but it makes it easier to have conversations with women as the smell arouses them! I think this is the most interesting aspect of the game. Every conversation can be approached differently, with the classic characteristics of strength, charm, speech, etc., but even if you focus on just one, you will see that one strategy doesn't work for everyone. Wounds may scare someone in a conversation, but they will make the guards hostile towards you. Clean clothes will impress the lower class, but not the nobles, etc. You can steal through pickpocketing and lockpicking (very difficult), but if you get caught, it creates a bad reputation that will affect every interaction you have with people afterwards. In order for the game to show you all its mechanisms, it basically uses the first 6-8 hours as a tutorial, and it's certain that many people will get frustrated. There is no unlimited saving system, only specific points or with specific game items, which adds an additional difficulty. In contrast to most open world games that allow you to explore easily without any risk, as you can have plenty of food and saves, here one mistake can cost you 1-2 hours of gameplay. The graphics are very good, as well as the sound. The studio dedicated a lot of time and effort to achieve a very representative image of the morphology and image of that era. Some buildings from that era in the game are in the same location as in present-day Czech Republic. The duration of the game varies depending on what you choose to do from the various missions, but we are definitely talking about 50 hours, while there is content even over 200. A deterrent factor for many may be that there is no Greek support, neither in terms of language nor subtitles. At prices below 30 euros, it is definitely value for money.
In conclusion, if you find the above elements interesting, don't mind the high difficulty (it's not Dark Souls, but in some phases, it can be frustrating) and have the willingness and patience to endure the first 8-hour tutorial, then I consider this game to be a good choice. The story is exceptional and well-written, as well as the atmosphere of the game.
P.S. The Royal version includes all the DLCs or only one special DLC, and the regular version includes none, but for some reason, the Royal version is cheaper!