The game stands out because it does not "hold the player's hand." You have to collect clues, interrogate suspects, and connect the information in the Mind Palace to draw your own conclusions.
Open World: Oakmont is divided into areas that are explored on foot or by boat, due to flooded streets.
Sanity System: Contact with otherworldly creatures or witnessing horrific scenes affects Reed's mental state, causing hallucinations that distort reality on the screen.