The Coding Critters Scamper & Sneaker educational toy by Learning Resources introduces children aged 4 and up to screen-free coding through the adventures of two cats. Children create sequences of up to 30 steps using paw-print coding pieces and try coding challenges such as hide-and-seek and butterfly chasing.
The booklet includes adventures and challenges, and children can also create their own codes. Scamper also works as an interactive pet: pressing its nose activates play mode for feeding, petting, and caring for it. The cardboard decorations, yarn, and slide complete the play scene.
- Age: 4 years and up
- Type: Coding
- STEM: Yes
- Language: English
- Skills developed: Creativity and imagination, critical thinking, and independent problem-solving
- Power: 3 AAA batteries, not included
Details
- Age
- 4 +
- Type
- Programming
- Wooden
- No
- Language
- English
Educational Value
- Montessori Method
- No
- STEM
- Yes
- Skills Developed
- Creativity & Imagination
Important information
Specifications are collected from official manufacturer websites. Please verify the specifications before proceeding with your final purchase. If you notice any problem you can report it here.