You have your dream - to create games. You have a great project, wonderful designs, and intelligent controls. However, behind the success of developing a game, there are many challenges. Jason Schreier, through his book Blood, Sweat, and Pixels, takes you behind the scenes of some of the biggest games of recent times, revealing stories about the struggles and failures faced by development teams.
Each chapter focuses on different games, from large companies with nine-digit budgets to indie games with few team members. The topics cover the development process, from initial build to post-release adjustments, giving readers a unique insight into how the video game industry works.
Was the way producers and designers influence the final form of the game problematic? Everything you didn't know about game development is revealed, such as Pillars of Eternity, Dragon Age: Inquisition, Stardew Valley, Diablo 3, The Witcher 3, Uncharted 4, Destiny, Shovel Knight, Star Wars 1313, and Halo Wars.
Whether you're interested in the real workings of the industry or want to know why some anticipated features didn't make it to the final version of a game, Blood, Sweat, and Pixels offers you an unparalleled look into one of the largest entertainment industries in the world.
Pages: 304, Dimensions: 13.4x13.4cm
Manufacturer
Specifications
- Author
- Jason Schreier
- Publisher
- HarperCollins Publishers
- Language
- English
- Subtitle
- The Triumphant, Turbulent Stories Behind how Video Games are Made
- Cover
- Soft
- Number of Pages
- 304
- Publication Date
- 2017
- Dimensions
- 13.4x20.3 cm
- ISBN-13
- 9780062651235
Book Type
- Diversity, Equity & Inclusion (DEI)
- No
Important information
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