The children of the night – what games do they play! And what games can we play with them? The vampires have lurked among us since the first nameless cities emerged along the Euphrates. They wield powerful forces and strange magics, hunt in unique ways, and gather even when the times demand it.
A companion to the core book Vampire: The Masquerade, all you need are these two books to get started!
- It unifies 7 clans of kin not included in the core rulebook of Vampire: The Masquerade: Banu Haqim, Hecata, Lasombra, The Ministry, Ravnos, Salubri, and Tzimisce with their iconic Discipline powers, including Oblivion and the Rituals!
- It collects previously published Discipline Powers, Blood Sorcery Rituals, and Thin-Blood Alchemy Formulae and includes over 40 new additions.
- New systems and advantages for the clans, including family advantages for each of the 13 major clans plus Caitiff, Duskborn, and Salubri.
- Guidance and tips for non-traditional chronologies, including: all possible bloodlines, troupe play, virtual gaming, and storyteller-less play.
- Type
- Guidebooks
- Game
- Vampire: The Masquerade
- Game Type
- Role Playing (RPG)
- Language
- English
Important information
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