The driest, flattest, and smallest of the continents, Australia is nearly as large as the United States but has very few inhabitants—six million in 1925. Beyond the occupied areas, three-quarters of the land remains relatively unknown until after World War II. It is considered by Europeans and Americans to be one of the last great wild places; despite decades of exploration, it continues to guard its secrets.
Although the ancient and primitive character of the interior of Australia attracts many, it is the cities in the south and east that have become population centers. Surprisingly modern and a shock to visitors, it is not uncommon for foreign visitors to express admiration when they disembark from their ship in Sydney or Melbourne and find themselves in a great metropolis with all the modern amenities of London or New York. Nevertheless, the modern ills plaguing cities worldwide are ever-present: organized crime, overpopulation, social unrest, and uncertainty.
This unique combination of old and new—the tension between civilization and the frontier—is what makes Australia a particularly fertile setting for the 1920s in Call of Cthulhu. Guardians looking to challenge their players with tales of criminal poverty rooted in ancient threats from the Mythos can find ample opportunities in Australia's urban areas. Additionally, investigators do not have to travel far into the Outback to engage in stories of hard life on the frontier, lacking the modern comforts of technology, supported by dark shadows of the Mythos that seem to haunt the landscape.
In Australia, investigators find themselves facing supernatural forces that endure longer than humanity. They may seek to delve into the ancient Aboriginal legends in search of secret knowledge, hunt down malevolent cultists pursuing diabolical schemes, or contend with naive scientists carelessly risking similar ends by exploring the mysteries of the Australian land.
Transporting investigators to Australia will certainly reward your party. Once they set foot on this ancient continent, adventure, danger, and mystery will abound. Whether conducted as a campaign in Australia, as a series of one-shot games, or as a prolonged stop during a global campaign, the time they spend in the Land Down Under will not be wasted!
- Type
- Guidebooks
- Game
- Call of Cthulhu
- Game Type
- Role Playing (RPG)
- Language
- English
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