THE CRAFT OF BLOOD
Blood flows through channels beside the walls of Ur and gathers in bronze cups within castles of Transylvania, carrying within it the power of magic – to protect, to guide, and to perform dark miracles impossible even for vampires.
Blood can change. The thin-blooded transform it into cauldrons, merge it into their veins, boil it in the bodies of unfortunate mortals. This alchemy of the thin-blooded flourishes and opens new paths in vampire society as newly embraced vampires seek any opportunity against the Kindred who would exterminate them, as well as against the blood itself.
Orphaned Judges, desperate Mages, and Hermetics with nothing to lose rewrite the rules of the craft of blood in these nights of the 21st century, defining new names and laws in their Blood Sigils.
This book presents Blood Magic and Thin-Blood Alchemy for Vampire: The Masquerade.
- A look into the underground blood magic scene in the World of Darkness!
- How to add a blood craft scene to your existing chronicle, including a suggested chronicle structure focused on Thin-Blood Alchemy.
- Dozens more Thin-Blood Alchemy Types and Blood Magic rituals, as well as systems for creating types and rituals for your chronicle.
- The red scene in the 21st century: who buys, who sells, who hunts, what awaits.
- Tools, monstrosities, books, and the veins of the earth to be exploited by vampire mages!
- New Knowledge Manuals for their integration into your chronicle!
- Type
- Guidebooks
- Game
- Vampire: The Masquerade
- Game Type
- Role Playing (RPG)
- Language
- English
Important information
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