In Ireland, an archaeological team discovers an ancient horror, trapped in three stone seals.
The entity's discontent sets its followers on a journey to free it from its prison, crossing the Atlantic to New England and the backwoods of Massachusetts.
Can the investigators prevent the release of the Master of Chaos?
Will they uncover the secrets of the Order of the Stone?
A three-part campaign set in the 1920s.
- Complete collection of resources, maps, and printed materials.
- Detailed plans of the SS Champagne ship, the setting for the first scenario.
- Six pre-generated investigators.
- Type
- Guidebooks
- Game
- Call of Cthulhu
- Game Type
- Role Playing (RPG)
- Language
- English
Important information
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