You find yourself in a dystopian city with few workers at your disposal to make an impact on the world. Like most people in dystopian fiction, your workers are unaware of their situation. This world is all they have ever known, and you can use them at will.
The world as we knew it has ended, and in its place has emerged the city of Euphoria. Believing that a new world order is needed to prevent another apocalypse, the elite of Euphoria have raised high walls around their golden city and promote intellectual equality above all else. Personal freedoms have been surpassed; knowledge of the past has been lost. The only thing that matters is the future.
The Euphorian are not alone. Outside the city are those who experienced the apocalypse firsthand — they have the memories and scars to prove it. The Wastelanders have gathered a society of historians and farmers among the forgotten scraps of the past.
There is more to the world than the surface. Deep below the surface lies the hidden city of Subterra, inhabited by workers, engineers, and revolutionaries. Keeping their workers in the dark, they have built a network of pipes and sewers, steam and gears, hidden passages, and secret stairways.
In the game Euphoria: Build a Better Dystopia, you guide a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will produce goods, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen alliances, and fulfill secret agendas.
Euphoria is a worker placement game where the dice are your workers. The number on each die represents a worker's knowledge — that is, the level of awareness that they are in a dystopia. The workers' knowledge allows various bonuses and effects in player interactions. If the collective knowledge of all your available workers becomes too high, one of them may abandon you. You also have two elite recruit cards at your disposal; one has sworn loyalty to you, but the other needs some persuasion. You can reveal and use the reluctant recruit by reaching certain milestones in the game... or by letting other players reach those milestones for you unexpectedly.
Your path to victory is paved with the sweat of your workers, the strength of your alliances, and the tunnels you dig to invade other areas of the world, but the destination is a land grab in the form of area control. You achieve this by constructing markets that impose strict restrictions on the personal freedoms of other players, changing the face of the game and opening new paths to victory. You can also focus on collecting artifacts from the old world, rare entertainment items that are extremely scarce in this utilitarian society. The dystopian elite desire these items — especially matching pairs — and are willing to give you land in exchange for them.
Four distinct societies, each waiting for you to rewrite history. What are you willing to sacrifice to create a better dystopia?
- Product Number
- STM200
Category
- Audience
- Company
- Type
- Strategy
Product Details
- Beloved Series
- -
- Players
- 2-6
- Age
- 13 +
- Games similar to...
- -
Information
- Language
- English
- Average Game Length
- 60 min
Important information
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