Written by one of the top game designers in the world, The Art of Game Design presents 116 sets of questions, or lenses, for examining the design of a game, covering various fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology.
This special anniversary edition of the award-winning Game Developer Front Line Award book:
- Describes the deeper and more fundamental principles of game design.
- Demonstrates how the tactics used in board games, card games, and sports games apply to top video games as well.
- Includes a new chapter on best practices in virtual and augmented reality games.
- Contains over a hundred color illustrations, one for each lens.
- Shares with the reader the valuable insights of Jesse Schell, former president of the International Game Developers Association and distinguished professor of entertainment technology at Carnegie Mellon University.
Contents:
- In the beginning, there is the designer
- The designer creates an experience
- The experience takes place in a location
- The experience arises from a game
- The game consists of elements
- The elements support a theme
- The game begins with an idea
- The game improves through iteration
- The game is made for a player
- The experience lies in the mind of the player
- The mind of the player is driven by their motivation
- Some elements pertain to the mechanics
- The mechanics of the game must be balanced
- The mechanics of the game support puzzles
- Players play games through an interface
- Experiences can be judged by interest curves
- One kind of experience is the story
- The structures of stories and games can be skillfully merged with indirect control
- Stories and games take place in worlds
- Worlds contain characters
- Worlds contain spaces
- Some interfaces create a sense of presence
- The appearance and feel of a world is defined by its aesthetics
- Some games are played with other players
- Other players sometimes form communities
- The designer typically collaborates with a team
- The team sometimes communicates through documents
- Good games are created through playtesting
- The team makes a game using technology
- Your game will likely have a client
- The designer promotes
- The designer and the client want the game to be profitable
- Games transform their players
- Designers have certain responsibilities
- Every designer has a purpose
Manufacturer
- Publisher
- Kleidarithmos
- Original Title
- The Art of Game Design: A Book of Lenses, Third Edition
- Type
- Technology, Computers - Informatics
- Language
- Greek
- Subtitle
- -
- Cover
- Soft
- Number of Pages
- 768
- Release Date
- 6/2024
- Publication Date
- 2024
- Dimensions
- 17x24 cm
- ISBN-13
- 9789606455247
Important information
Specifications are collected from official manufacturer websites. Please verify the specifications before proceeding with your final purchase. If you notice any problem you can report it here.