Scientific Books

Game Development With Godot 4: A Complete Introduction Alan Thorn Crc Press

Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile. There has been intense interest...

Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile. There has been intense interest in this engine among game developers worldwide.

This tutorial book offers an accessible, easy-to-follow and fun introduction to Godot Engine 4 for game...

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Description

Description

Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile. There has been intense interest in this engine among game developers worldwide.

This tutorial book offers an accessible, easy-to-follow and fun introduction to Godot Engine 4 for game developers, both complete newcomers and migrators from alternative game engines, like Unity and Unreal. This book practically explores the process of setting up the Godot software for the first time, creating 2D and 3D scenes with interactive elements, and using the GDScript language to create common gameplay elements, like first-person controls.

Overall, this technical book offers a structured and friendly introduction to many of Godot’s impressive features to help you get started at making games as an indie game developer. This book explores nodes, scenes, hierarchies, import workflows, scripting, animations, user interfaces, working with resources, and creating gameplay elements, among others.

Pages: 14, Dimensions: 15.6x15.6cm

Manufacturer

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Specifications

Specifications

Publisher
Taylor & Francis
Type
Technology, Telecommunications, Computers - Informatics, Internet & Social Media, Vehicle Engineering, Chemistry of Physical Sciences
Language
English
Subtitle
-
Cover
Soft
Number of Pages
376
Release Date
11/2025
Publication Date
2025
Dimensions
-
ISBN-13
9781032759241

Important information

Specifications are collected from official manufacturer websites. Please verify the specifications before proceeding with your final purchase. If you notice any problem you can report it here.

See all specifications

Description & Specifications

Godot is a rapidly growing free and open-source game engine for creating 2D and 3D games, and interactive applications on many platforms, including desktop and mobile. There has been intense interest in this engine among game developers worldwide.

This tutorial book offers an accessible, easy-to-follow and fun introduction to Godot Engine 4 for game developers, both complete newcomers and migrators from alternative game engines, like Unity and Unreal. This book practically explores the process of setting up the Godot software for the first time, creating 2D and 3D scenes with interactive elements, and using the GDScript language to create common gameplay elements, like first-person controls.

Overall, this technical book offers a structured and friendly introduction to many of Godot’s impressive features to help you get started at making games as an indie game developer. This book explores nodes, scenes, hierarchies, import workflows, scripting, animations, user interfaces, working with resources, and creating gameplay elements, among others.

Pages: 14, Dimensions: 15.6x15.6cm

Manufacturer

Publisher
Taylor & Francis
Type
Technology, Telecommunications, Computers - Informatics, Internet & Social Media, Vehicle Engineering, Chemistry of Physical Sciences
Language
English
Subtitle
-
Cover
Soft
Number of Pages
376
Release Date
11/2025
Publication Date
2025
Dimensions
-
ISBN-13
9781032759241

Important information

Specifications are collected from official manufacturer websites. Please verify the specifications before proceeding with your final purchase. If you notice any problem you can report it here.

70,21 €
14,00 €   shipping cost